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Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Game Designer
Company:
nSpace
Dates:
Feb 2011 - Nov 2011
Engine:
Proprietary
Platforms:
Nintendo DS
My Contributions:
Designed and scripted gameplay, encounters, cutscenes, and dialogue for over half of the campaign levels, delivering a fast-paced handheld experience within strict technical constraints
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