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Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Level Scripter
Company:
UTV Ignition Entertainment
Dates:
Sep 2010 - Nov 2010
Engine:
Unreal Engine 3
Platforms:
PC
Xbox 360
Playstation 3
My Contributions:
Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.
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