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Level Scripter

Company:

UTV Ignition Entertainment

Dates:

Sep 2010 - Nov 2010

Engine:

Unreal Engine 3

Platforms:

PC
Xbox 360
Playstation 3

My Contributions:

Reich was a physics heavy futuristic first-person shooter game in development using Epic's UDK. My contribution was scripting prototypes of mechanics and puzzles to determine viability/fun factor for levels of the game.

© 2025 by David Blosser

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