Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Lead Game Designer
Company:
Ghostpunch Games
Dates:
Apr 2023 - Jun 2024
Engine:
Unity
Platforms:
PC
Xbox Series X/S
Playstation 5
Nintendo Switch
My Contributions:
Defined and owned the DLC vision: core features, environments, progression, and narrative, delivering an expansion that resonated with the existing Risk of Rain 2 audience
Pitched the concept to Gearbox, secured approval, and led a cross-disciplinary team in balancing creative ambition with scope and schedule
Designed and implemented new playable character (Operator), introducing novel mechanics that expanded build diversity
Built 4 locations and directed 2 more, establishing level design metrics for pacing, combat accessibility, and difficulty scaling across the DLC and future content through documentation
Designed and implemented systemic gameplay content (enemies, bosses, interactables, items) in C#, supporting emergent combat interactions and replay value
Released 11/18/2025 to Overwhelmingly Positive Steam reviews (96%), reinforcing the longevity of Risk of Rain 2 and validating the DLC’s design direction




















