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Lead Game Designer

Company:

Ghostpunch Games

Dates:

Apr 2023 - Jun 2024

Engine:

Unity

Platforms:

PC
Xbox Series X/S
Playstation 5
Nintendo Switch

My Contributions:

  • Defined and owned the DLC vision: core features, environments, progression, and narrative, delivering an expansion that resonated with the existing Risk of Rain 2 audience

  • Pitched the concept to Gearbox, secured approval, and led a cross-disciplinary team in balancing creative ambition with scope and schedule

  • Designed and implemented new playable character (Operator), introducing novel mechanics that expanded build diversity

  • Built 4 locations and directed 2 more, establishing level design metrics for pacing, combat accessibility, and difficulty scaling across the DLC and future content through documentation

  • Designed and implemented systemic gameplay content (enemies, bosses, interactables, items) in C#, supporting emergent combat interactions and replay value

  • Released 11/18/2025 to Overwhelmingly Positive Steam reviews (96%), reinforcing the longevity of Risk of Rain 2 and validating the DLC’s design direction

© 2025 by David Blosser

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