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Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Game Designer
Company:
nSpace
Dates:
Jun 2013 - Oct 2015
Engine:
Unity
Platforms:
PC
Xbox One
Playstation 4
My Contributions:
Designed a procedurally generated dungeon system with tools for players to create their own levels
Created pipeline for developing level design tiles quickly and efficiently, reducing development time
Tightened front-end flow, reducing friction so players could move intuitively from boot to gameplay
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