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Game Designer

Company:

nSpace

Dates:

Jun 2013 - Oct 2015

Engine:

Unity

Platforms:

PC
Xbox One
Playstation 4

My Contributions:

  • Designed a procedurally generated dungeon system with tools for players to create their own levels

  • Created pipeline for developing level design tiles quickly and efficiently, reducing development time

  • Tightened front-end flow, reducing friction so players could move intuitively from boot to gameplay

© 2025 by David Blosser

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