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Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Game Designer
Company:
nSpace
Dates:
Jun 2013 - Oct 2015
Engine:
Unity
Platforms:
PC
Xbox One
Playstation 4
My Contributions:
Designed a procedurally generated dungeon system with tools for players to create their own levels and encounters in this ARPG
Assisted in creating pipeline for developing level design tiles quickly and efficiently, reducing development time
Tightened front-end flow, reducing friction so players could move intuitively from boot to gameplay
Implemented UI systems such as character selection/lobby, server browser, and console specific requirements
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