top of page
Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Game Designer/Programmer
Company:
Personal Project
Dates:
2017
Engine:
Unity
Platforms:
PC
My Contributions:
Carbon Copy is an active VR game about a crazy pose-striking game show. It was developed in Unity for the HTC Vive and Windows Mixed Reality headsets.
Programmed a dynamic animation rig measurement system so gameplay tailors itself to players of all sizes
Exhibited demo at two local conventions for testing and feedback
OrlandoiX 2017
Otronicon 2018
Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard
Received interest and development hardware from Microsoft to port to their Mixed Reality devices
Managed tasks through JIRA
Documented development processes in Confluence
bottom of page
















