top of page

Game Designer/Programmer

Company:

Personal Project

Dates:

2017

Engine:

Unity

Platforms:

PC

My Contributions:

Carbon Copy is an active VR game about a crazy pose-striking game show. It was developed in Unity for the HTC Vive and Windows Mixed Reality headsets.

  • Programmed a dynamic animation rig measurement system so gameplay tailors itself to players of all sizes

  • Exhibited demo at two local conventions for testing and feedback

    • OrlandoiX 2017

    • Otronicon 2018

  • Recorded trial statistics for each tester to compare in Excel and evaluate which poses are too easy or too hard

  • Received interest and development hardware from Microsoft to port to their Mixed Reality devices

  • Managed tasks through JIRA

  • Documented development processes in Confluence

Initial prototype on Global Game Jam Website

© 2025 by David Blosser

  • Twitter
  • LinkedIn
bottom of page