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Game Designer

Company:

Personal Project

Dates:

2016

Engine:

Unity

Platforms:

Twitch

My Contributions:

Jello Expando is a teamwork-based game where you have to feed the gelatinous monster specific items from a dungeon. It was developed in Unity and is meant to be broadcast on Twitch and controlled via chat commands (IRC).

  • Created for the Procedural Generation Jam 2016

  • Programmed IRC chat connection between Unity and Twitch channel

  • Extracted emotes from Twitch's API so players could see them translate from chat to the game

  • Developed a tiny procedurally generated dungeon map with navmesh pathing

My favorite part of making this game was broadcasting it and hanging out with other people who would drop in and chat while trying to get high scores.

© 2025 by David Blosser

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