top of page
Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems



Game Designer
Company:
Personal Project
Dates:
2016
Engine:
Unity
Platforms:
Twitch
My Contributions:
Jello Expando is a teamwork-based game where you have to feed the gelatinous monster specific items from a dungeon. It was developed in Unity and is meant to be broadcast on Twitch and controlled via chat commands (IRC).
Created for the Procedural Generation Jam 2016
Programmed IRC chat connection between Unity and Twitch channel
Extracted emotes from Twitch's API so players could see them translate from chat to the game
Developed a tiny procedurally generated dungeon map with navmesh pathing
My favorite part of making this game was broadcasting it and hanging out with other people who would drop in and chat while trying to get high scores.
bottom of page







