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Game Designer

Company:

Personal Project

Dates:

2013

Engine:

Adobe Flash

Platforms:

PC

My Contributions:

Space Skullduggery is a competitive side-scrolling shooter where you're trying to collect crates while hindering the other players. It was created in Flash.

  • Developed for the Chain Jam in 2013

  • Chain Jam was a game jam where every game that was developed was required to hook into an SDK so they could all be strung together as one big game (scores accumulated across multiple games)

  • Programmed gameplay in Flash Actionscript

Thanks to the Copenhagen Game Collective for running the game jam!

© 2025 by David Blosser

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