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Lead/Senior Game Designer
DAVID BLOSSER
Technical / Level / Systems

HIGHLIGHTS
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16+ years of experience on franchises such as Call of Duty, Fortnite, Risk of Rain, Dungeons & Dragons, WWE, Skylanders, and more
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Collaborated directly with Epic Games on Fortnite Creative 2.0, designing and implementing gameplay in Unreal Engine 5 Blueprints that supported the public launch and adoption of UEFN
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Originated and owned the design vision for Risk of Rain 2: Alloyed Collective, pitched the concept, designed the feature set, led the team through development, and it released to Overwhelmingly Positive reviews (96%+)
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For Risk of Rain 2, designed and built 5 combat-focused playable characters, 19 enemies, 6 bosses, 7 allies, 16 levels, 39 items, 9 interactables, 3 systems, and wrote 55 lore entries
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