Hi, my name is David.

I have been in the games industry since 2009, working on 10 professional projects and 12 independent projects in that time period.

My experience in game design covers skills such as systems design, mechanics design, level design, documentation, mock-ups, and user interface scripting. I've been lucky to have designed for some awesome franchises such as Call of Duty, Risk of Rain, Skylanders, WWE, Dungeons & Dragons, and more.

During development I've collaborated with other designers, artists, and programmers, breaking down complex features into manageable tasks to get deliverables in on time and within budget. I love being part of a team and working together to solve difficult problems.