© 2019 BY DAVID BLOSSER

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Hi, my name is David.

I have spent 9+ years in the games industry, working on 9 professional projects and 12 independent projects in that time period. I'm currently working on two personal projects: Carbon Copy and Vaults and Viewers.

My experience in game design covers a lot of ground, but I primarily concentrate on system conception and  implementation. I strive to combine unique and fun ideas while maintaining an easy to understand presentation for the user.

During development I've collaborated with other designers, artists, and programmers, breaking down complex features into manageable tasks to get deliverables in on time and within budget. I love being part of a team and working together to solve difficult problems.